Name: Stillwell Body: d12 Speed: d10 Mind: d4 Will: d6 Habitat: Plains Senses: Smell, Spot RACE: Elephant d8 Weapons: Tusks |CAREER: Burglar d8 | |CAREER: Entertainer d6 | | |CAREER: Pickpocket d6 | | | |SKILLS (with Favored Use) _d8_|____|____|____|____|Hiking _d8_|____|____|____|____|Herbalism _d8_|____|____|____|____|Resolve ____|_d8_|____|____|____|Climbing ____|_d8_|____|____|____|Streetwise ____|_d8_|____|_d6_|____|Stealth ____|_d8_|____|____|____|Traps ____|____|_d6_|____|_d12|Dancing: Tango (Superheavyweight Division) ____|____|_d6_|_d6_|____|Fast-Talk ____|____|_d6_|____|____|Psychology ____|____|_d6_|____|____|Performance (Dancing) ____|____|____|_d6_|____|Holdout ____|____|____|_d6_|____|Pickpocket (in Crowds) ____|____|____|____|_d4_|Disguise ____|____|____|____|_d10|Lock-Picking ____|____|____|____|_d4_|Sword Gifts: Luck, Multidexterity, Super Robust, Super Strong, Trunk, Tusks Flaws: Capricious, Faltering, Garrulous, Gregarious, Naive, Poor Sight, Skittish Armor: Light Leather (d6 & Soak d12, d8) Weapons: 1/4-stone Sword (d12 & Strength d12, d8) Background: Although he once competed at an elite level, Stillwell was pressured by his herd matriarch to abandon his dreams of professional dance and take up the family business of thievery. Still resentful of this, he does not always take his new job as seriously as Yerzle and the others might like, relying on his uncanny luck to save him. Younger than he looks, he can be easily distracted, sometimes with unpleasant results. Motivations: 1) Survive 2) Have Fun 3) Dance Notes: Since Stillwell is configured for the Middle Kingdoms of "Fight Cast Or Evade", some skills or favored uses may not be directly applicable to use in Calabria. Specific examples include Dancing: Tango (Superheavyweight Division). GMs who wish to use Stillwell as an NPC in a campaign that falls more within the canon Ironclaw universe may replace those skills and/or favored uses with ones that are more appropriate to the game setting.