Name: Portia Body: d6 Speed: d6 Mind: d12 Will: d10 Habitat: Forest Senses: Smell RACE: Skunk d6 Weapons: Claws, Spray, Teeth |CAREER: Elementalist d12 | |CAREER: Thaumatuge d6 | | |CAREER: | | | |SKILLS (with Favored Use) _d6_|____|____|____|____|Digging _d6_|____|____|____|____|Stealth _d6_|____|____|____|____|Tracking ____|_d12|_d6_|____|____|Literacy ____|_d12|____|____|____|Lore: Elementalism ____|_d12|_d6_|____|____|Meditation ____|____|_d6_|____|____|Lore: Magic ____|____|____|____|_d6_|Ciphering ____|____|____|____|_d8_|Etiquette (Among Nobles) ____|____|____|____|_d6_|Lore: Heraldry (House Terrin) ____|____|____|____|_d12|Research (in Libraries) ____|____|____|____|_d8_|Resolve ____|____|____|____|_d6_|Spray ____|____|____|____|_d6_|Staff ____|____|____|____|_d6_|Sword Gifts: Claws, Journeyman in Sorcerers' Guild, Keen Ears, Noble Blood, Spray, Teeth Flaws: Foe of Duke Veratz, Proud, Rivalry with Fawn, Stubborn, Wrathful Armor: Padded (d4 & Soak d6) Weapons: 1/4-stone Sword (d12 & Strength d6) 1/2-stone Staff (d10 & Strength d6) Equipment: Spell Books Spell Lists: Elementalist -- Apprentice, Air Magic -- Journeyman, Fire Magic -- Journeyman, Thaumaturgy -- Apprentice Magic Points: 28 Spell-Casting Skills: Air Magic Journeyman's Privilege 1 (Adept), Avert Air 1 Adept, Avert Fire 1 (Adept), Create Air 1 (Adept), Create Fire 1 (Adept), Destroy Air 1 (Adept), Destroy Fire 1 (Adept), Fire Ball 4 (Adept), Fire Magic Journeyman's Privilege 1 (Adept), Lightning Bolt 3 (Adept) Mold Air 1 (Adept), Mold Fire 1 (Adept), Pilum of Flame 3 (Adept), Protection I 2 (Adept), Scry Air 1 (Adept), Scry Fire 1 (Adept), Scry Magic 1 (Adept) Background: A recent graduate of the Sorcerer's College, Portia is on the run from her family and their vision of her future. Naturally independent and strong-willed, her upbringing also led her to become bossy and selfish (but mainly only when she's not thinking about it). Insecure about her magic and her status among a group of men, she hides behind a mask of sarcasm and cynicism. Motivations: 1) Survive 2) Improve her Magic Skills 3) Avoid Duke Veratz Notes: Since Portia is configured for the Middle Kingdoms of "Fight Cast Or Evade", the Gift of Apprentice in the Sorcerers' Guild may not be directly applicable to use in Calabria. Likewise, aspects of her background such as her history at the Sorcerer's College or the relative position of her noble house may be inconsistent with many game settings. GMs who wish to use Portia as an NPC in a campaign that falls more within the canon Ironclaw universe may replace those with ones that are more appropriate to the game setting. In a Calabrese campaign, House Terrin would be a minor House allied with the Bisclavret.