Name: Fubaar Body: d12 Speed: d8 Mind: d6 Will: d10 Habitat: Forest Senses: Smell RACE: Bear d10 Weapons: Claws, Teeth |CAREER: Scout d10 | |CAREER: | | |CAREER: | | | |SKILLS (with Favored Use) _d10|____|____|____|_______|Climbing _d10|____|____|____|__d10__|Tracking _d10|____|____|____|_______|Wrestling ____|_d10|____|____|_______|Cartography ____|_d10|____|____|__d6___|Hiking ____|_d10|____|____|_______|Navigation (in the Spine of the World) ____|_d10|____|____|_______|Observation ____|____|____|____|__d12__|Brawling ____|____|____|____|__d10__|Intimidation ____|____|____|____|d12, d8|Resolve ____|____|____|____|d12, d6|Sword ____|____|____|____|__d4___|Weather Sense Gifts: Claws, Extra Hit Point +1, Keen Eyes, Robust, Sure-Footed, Teeth, Very Strong Flaws: Coarse, Proud, Rivalry with Yerzle, Showoff, Stubborn, Wrathful Armor: Light Leather (d6 & Soak d12, d4) Weapons: 1-stone Sword (2d12 & Strength d12, d6) Background: A barbarian from the mountain tribes, Fubaar left his clan to descend into the Middle Kingdoms for reasons he keeps to himself. He met Stillwell while both were trapped in a dragon's lair. He has thoroughly gotten into Yerzle's head. Motivations: 1) Survive 2) Scream and Leap 3) See the World Notes: Since Fubaar is configured for the Middle Kingdoms of "Fight Cast Or Evade", some skills or favored uses may not be directly applicable to use in Calabria. Specific examples include Navigation (in the Spine of the World). GMs who wish to use Fubaar as an NPC in a campaign that falls more within the canon Ironclaw universe may replace those skills and/or favored uses with ones that are more appropriate to the game setting. Additionally, if Fubaar is encountered after the events depicted in "The Levers of History", add the career of Paladin d4.