Name: Fawn Mitexi Body: d8 Speed: d6 Mind: d10 Will: d12 Habitat: Forest Senses: Smell RACE: Deer d6 Weapons: None |CAREER: Apothecary d8 | |CAREER: | | |CAREER: | | | |SKILLS (with Favored Use) _d6_|____|____|____|____|Camouflage _d6_|____|____|____|_d6_|Herbalism _d6_|____|____|____|____|Hiking ____|_d12|____|____|_d6_|First Aid ____|_d12|____|____|____|Haggling ____|_d12|____|____|____|Literacy ____|_d12|____|____|____|Medicine ____|____|____|____|_d6_|Ciphering ____|____|____|____|_d4_|Cloak ____|____|____|____|_d8_|Psychology ____|____|____|____|_d12|Research (Clockwork) ____|____|____|____|_d8_|Trade: Blacksmith ____|____|____|____|_d8_|Trade: Clockwork Gifts: Apprentice in Alchemists' Guild, Extra Move +2, Hooves, Sure-Footed Flaws: Agnostic, Curious, Soft-Hearted, Stubborn Armor: None; Long jacket used as Cloak (Soak d8) Weapons: None Background: Expelled from her game position in the King's Forest for dating Yerzle, Fawn is now an alchemist's apprentice in Pervis Gap, and a tinkerer in her spare time. She and Yerzle have also renewed their relationship. Portia took an intense dislike to her upon their meeting, for reasons she cannot adequately explain, so although Fawn is a trusting and forgiving person by nature, she generally avoids the sorceress as much as she can. Motivations: 1) Survive 2) Continue her Research and Tinkering 3) Avoid Discovery of Her Research Notes: Since Fawn is configured for the Middle Kingdoms of "Fight Cast Or Evade", Gift of Apprentice in the Alchemists' Guild may not be directly applicable to use in Calabria. Likewise, her background in the King's Forest may be inconsistent with many game settings. GMs who wish to use Fawn as an NPC in a campaign that falls more within the canon Ironclaw universe may replace that Gift with one that is more appropriate to the game setting.