Name: Dozer Body: d12 Speed: d6 Mind: d6 Will: d12 Habitat: Forest Senses: Smell RACE: Boar d10 Weapons: Tusks |CAREER: Yeoman d12, d6 | |CAREER: | | |Toughness d6 | | | |SKILLS (with Favored Use) _d10|d12, d6|____|____|_______|Resolve _d10|_______|____|____|_______|Tracking ____|d12, d6|____|____|_______|Administration (in the Barracks) ____|d12, d6|____|____|_______|Bribery ____|d12, d6|____|____|_______|Literacy (Songs) ____|_______|____|____|d12, d8|Axe (with Favorite Axe) ____|_______|____|____|__d10__|Brawling ____|_______|____|____|__d10__|Carousing (Among Soldiers) ____|_______|____|____|__d6___|First Aid (Combat Wounds) ____|_______|____|____|__d10__|Tactics ____|_______|____|____|__d8___|Trade: Musical Instrument (Lute) Gifts: Extra Hit Point +1, Robust, Strong, Tusks Flaws: Coarse, Duty to Reseat Rightful Emperor, Foe of Baron Hamm, Stubborn Armor: Chain Mail (d12 & Soak d12, d4) Weapons: 1-stone Axe (2d10, d4 & Strength d12, d4) Equipment: Lute Background: A refugee from his war-torn homeland, Dozer was the lone survivor of a massacre that killed the rightful Emperor and seated a usurper on the throne. Subsequently wanted for treason, he fled for his life in the hope that he might one day be able to return in the service of the true heir. Motivations: 1) Survive 2) Reseat the Rightful Emperor 3) Defeat Baron Hamm Notes: Since Dozer is configured for the Middle Kingdoms of "Fight Cast Or Evade", his Flaws of Duty and Foe may not be appropriate for play in Calbria. GMs who wish to use Dozer as an NPC in a campaign that falls more within the canon Ironclaw universe may adjust those Flaws accordingly, to something more appropriate to their game.